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Sega wanted a game capable of competing with Mario and a character to replace Alex Kidd as the company's mascot. Several character designs were submitted by its AM8 research and development department, including an armadillo (which then developed into Mighty the Armadillo), a dog, a Theodore Roosevelt look-alike in pajamas (which would later be the basis of Dr. Robotnik/Eggman's design), and a rabbit (intended to use its extendible ears to collect objects; these aspects were later incorporated into Ristar).[8][9] Eventually, Naoto ÅŒshima's spiky teal hedgehog, initially codenamed "Mr. Needlemouse",[3] was chosen as the new mascot. (Note that "needlemouse" is a direct translation of the Japanese word for hedgehog ãƒãƒªãƒã‚ºãƒŸ (harinezumi).) Sonic's blue pigmentation was chosen to match Sega's cobalt blue logo, his shoes were a concept evolved from a design inspired by Michael Jackson's boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson's Bad, while his personality was based on Bill Clinton's "Get it done" attitude.[8][10][11][12] The character was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so.[13] A group of fifteen people started working on the first Sonic the Hedgehog game, and renamed themselves Sonic Team. The game's soundtrack was composed by Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release.[14]
The original concepts had Sonic with fangs and in a band with a human girlfriend named Madonna, however a team from Sega of America led by Madeline Schroeder, who calls herself "Sonic's mother",[8] "softened" the character up for an American audience by removing these, sparking a heated issue with Sonic Team, although Naka later admitted it was probably for the best.[8] Sonic's appearance varies greatly depending on the medium and the style in which he is drawn. In the video games, Sonic's original design by Oshima was quite short and round, with short quills, a round body and no visible irises. Artwork featuring this design and drawn by Akira Watanabe[15] was displayed on the package artwork for Sonic the Hedgehog, and most subsequent Sonic video games featured similar designs.
When Sonic the Hedgehog 2 for the Mega Drive appeared, the proportions of Sonic changed. The original 1:2 head to height ratio became 1:2.5.[15]
Beginning with Sonic Adventure, in 1998, Sonic was redesigned by Yuji Uekawa as a taller character with longer legs and a less spherical body, longer and more drooping quills, the addition of shoe buckles, and green-colored irises. Further subtle changes to the character's design have been made in subsequent games. Spin-off media such as comics and cartoons have featured variations on all these video game designs, with restrictions set by the standardized model sheets.[16]
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Sonic the Hedgehog - Desktop Nexus Video GamesDownload free wallpapers and background images: Sonic the Hedgehog. Desktop Nexus Video Games background ID 355177. Origins and history
Sega wanted a game capable of competing with Mario and a character to replace Alex Kidd as the company's mascot. Several character designs were submitted by its AM8 research and development department, including an armadillo (which then developed into Mighty the Armadillo), a dog, a Theodore Roosevelt look-alike in pajamas (which would later be the basis of Dr. Robotnik/Eggman's design), and a rabbit (intended to use its extendible ears to collect objects; these aspects were later incorporated into Ristar).[8][9] Eventually, Naoto ÅŒshima's spiky teal hedgehog, initially codenamed "Mr. Needlemouse",[3] was chosen as the new mascot. (Note that "needlemouse" is a direct translation of the Japanese word for hedgehog ãƒãƒªãƒã‚ºãƒŸ (harinezumi).) Sonic's blue pigmentation was chosen to match Sega's cobalt blue logo, his shoes were a concept evolved from a design inspired by Michael Jackson's boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson's Bad, while his personality was based on Bill Clinton's "Get it done" attitude.[8][10][11][12] The character was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so.[13] A group of fifteen people started working on the first Sonic the Hedgehog game, and renamed themselves Sonic Team. The game's soundtrack was composed by Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release.[14]
The original concepts had Sonic with fangs and in a band with a human girlfriend named Madonna, however a team from Sega of America led by Madeline Schroeder, who calls herself "Sonic's mother",[8] "softened" the character up for an American audience by removing these, sparking a heated issue with Sonic Team, although Naka later admitted it was probably for the best.[8] Sonic's appearance varies greatly depending on the medium and the style in which he is drawn. In the video games, Sonic's original design by Oshima was quite short and round, with short quills, a round body and no visible irises. Artwork featuring this design and drawn by Akira Watanabe[15] was displayed on the package artwork for Sonic the Hedgehog, and most subsequent Sonic video games featured similar designs.
When Sonic the Hedgehog 2 for the Mega Drive appeared, the proportions of Sonic changed. The original 1:2 head to height ratio became 1:2.5.[15]
Beginning with Sonic Adventure, in 1998, Sonic was redesigned by Yuji Uekawa as a taller character with longer legs and a less spherical body, longer and more drooping quills, the addition of shoe buckles, and green-colored irises. Further subtle changes to the character's design have been made in subsequent games. Spin-off media such as comics and cartoons have featured variations on all these video game designs, with restrictions set by the standardized model sheets.[16]
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Uploaded By: Demonj
Date Uploaded: May 10, 2010
Filename: wallpaper-151.jpg
Original Resolution: 1024x768
File Size: 314.17KB
Category: Sonic